Showing posts with label Tanks. Show all posts
Showing posts with label Tanks. Show all posts

Monday, 31 October 2011

Getting under the skin ... what's the appeal of World of Tanks

Many, many people play Multiplayer games.  I've never been a big fan, and I put this mainly down to my age.  PC games for me involved story and plot and stupid AI's and other such things.  I am a child of computer games PRE INTERNET, when the game was completely and utterly captivating.

Saying that, Fallout 3 and Bioshock 2 are two of the best games I've ever played, so I'm not alone in the desire for this type of game.

That's where (for me) most MMO action games don't appeal.  Even with modified and upgradable avatars, I'm still facing off against a 12 year old with a M16 machine gun, and at 33, that's only gonna roll one way - and I'm at the bottom of that hill.

MMORGHY-thingys like World of Warcraft don't have a appeal either ... well they DO have an appeal, but I have a job and work to do (occasionally) and my wife won't ever find that amusing.  Addictive personality steer clear.  That said, character upgrades and boosted units and X attacks Y attacks P attacks W, that's the basis of the best tabletop formats, and also the case of the best RTS and other games.

World of Tanks

So World of Tanks was a refreshing change.  Out go generic 'types' (engineer, sniper, scout, shotgunner, bazooka dude) and in come WW2 derived playable tanks.  There's hundreds of them, they all have different stats and playability.  They all have different guns and armours and speeds and profiles and jobs and (geeking out here...) treads!

But that's just part of the appeal, upgrading the tank is also just part of the appeal, training a crew is also just a bit of it.... so what's the appeal?  Well, I'd been struggling to formulate it until I watched a natural history program at the weekend, and something went 'lightbulb!'

Origin of the Species


You know that bit in say, Planet Dinosaur, when the medium sized Tyrannosaur (Rex is one of a whole host of them), is hunting Albertosaurus (I shit you not!)  but then gets taken out by some enormous uber-Crocodile the size of T-Rex.  THAT's what I'm talking about!

The joy of WoT's is that you're thrown pell-mell into a stinking jungle of tank warfare where your ability to know your adversary and pick your fights wisely is essential.  Learning the game mechanics is one things, but different types of tanks will play completely differently and need to fight different opponents very differently as well.  Nothing gets the old adrenaline going as being a T-28 (level 4, good gun, laughable armour) and taking on a Tiger II.  The odds are just stacked in his favour.  In the same way, ambush tanks and artillery tanks mean that heavies are often more vulnerable than mediums, as mediums can just 'walk away' from a fight they can't win and support another flank.

Nothing gets the fight or flight juices rolling like a blazing dogfight at point blank range, escaping from a storm of heavies and then skipping across half the battlefield to challenge the enemy on your home turf.  Brilliant.

Conclusion


So a touch of RPG, a nice MMO and full scale Darwinism... now that's a heady mix!

Retraction .... ouch!

And finally, a quick retraction.  The VK2801 is not the best scout tank in the game, after playing against and then finally buying a Russian T-50, I can say that this tank totally rocks and totally rules.  Here's why...


  • THIS IS A KINKY TANK! It's like the Luchs scout tank used to be +1.  It has some armour and a decent gun.  It can cause havoc in smaller games and havoc in bigger games - its kinda like that.  The key is its 'weaviness', it can turn on a sixpence.  Although it doesn't quite have the straight line speed of the VK2801, it compensate by having bouncy armour and being almost impossible to hit at range, thanks to its kinkiness.
  • IT GETS GOOD MATCH UPS!  It can cause terror, panic and mayhem in pretty much any game and completely outclasses the other scouts.  Any isolated tank should fear the T-50, because in the right hands it can weave around your turret traverses like a mother-flipper flipping burgers in your face.  In comparison the VK is often without a target or a clear role.  Its a good tank, stats-wise it wins hands down ... but:
  • IT ACTUALLY MAKES MONEY!  It costs about $4,000 to completely rebuild it if destroyed, but it makes between $6,000 and $15,000 credits a game.  The VK2801 costs $9-10,000 credits to repair and replace ... and so 50% of the time - it loses money.
  • IT'S BIBLICAL FUN!  It doesn't slow for hills, it weaves and bobs like a fly weight, it can outmanoeuvre pretty much any tank in the game.  It's waspish gun can leave a mark on most enemies and its an adrenaline thrill ride from game start to burning wreck!
And the T50-2 is probably better ... that said, it depends on the match ups.  A Tier 5 scout tank will play a lot of TOP TOP tier games the T-50 avoids.


Wednesday, 12 October 2011

Most Fun Tanks in World of tanks

VK2801 - a monster of a scout tank, here sporting the wrong gun!
Here's a quick breakdown of my favourite tanks in world of tanks.  I'm slightly biased, as I'm not a big fan of heavy tanks and have therefore focused on the Light, medium, tank hunters and Self propelled guns of all three nations.  I've been quite busy!

Best Scout tank - German VK2801

Without a doubt the best scout tank in the game is the VK2801.  This is an updated and just released version of the Leopard tank (the previous super scout).  Many argue that the T50 and T50-2 russian tanks are the finest scout tanks in the game as what they lack a little in speed they more than compensate for in jinking and maneurvability.  However, for fun factor its got to be the 2801, here's why.

Most of the best scout tanks, like the Luchs, Leopard, M5 Stuart, M24 Chaffee, A20, T50 and T50-2 all share similar traits.  The germans are generally a bit tougher, the yanks have kick ass acceleration and the russians have no armour but a weaviness (is this a word) to die for.  They all have speed, going 60-72kph.  To put this in context most tanks can do 30-45kph, so they are fast!  Their job is straightforward, to spot the enemy heavies and arty and survive long enough to let the arty and tank hunter in range rip them to pieces.  Some have more hitpoints, are harder to track etc etc ... but the VK2801 has one BIG benefit.

It has a shotgun.

Effectively, the VK2801 has comparable armour to many medium tanks of tier 5, and can drive twice as fast and can carry a gun which can one-shot all artillery pieces and most tank hunters below of tier 6 and below.  This makes it a singularly very very dangerous tank on the battlefield as it isn't limited to just spotting, it can go in and clear out the whole nest as well.

Direct comparison, the best gun on a Russian T50-2 does 112 penetration, but just 85 damage.  This is great, especially at 20-30 rounds a minute, but you have to stick around for that time (the Premier American Chaffee does 137 penetration and 115 damage, so better but still a chipper, not a stopper.)  The VK2801 weilds the terrifying 10.5cm KwK 42 L/28 which does only 64 penetration, but 350 damage.  It fires every 6 seconds, but kills an artillery piece per shot at point blank range and at high speed.

As your target is mostly Self propelled guns with sub-50 armour and the sides and rear of tank hunters with sub-60 armour - this gun is the perfect accompaniment to the blistering 72kph speed and toughness of this tank.  At high tier games you're starting off in anti-scout mode, tracking and tagging the enemy scouts and "booming them up" (as my 2-year-old puts it), after the enemy engage, you're looking for a break in the enemy lines to charge those Arty, in low tier games you are a very tough customer and can penetrate most enemy armour with direct or indirect shots and one-shot the majority of them.

Downside, well you are really dangerous and everyone will try to shoot you down as soon as see you, but you are fast, very tough with bouncy armour and good hitpoints.  And your upgrade path is fairly long.  If you have a Leopard already - get one of these and sell the Lep - it's totally redundant.  The VK2801 starts with the same engine and gun as the upgraded Lep, but with 30% more hit points and better armour.  Most fun Light-Scout Tank.

Best Medium Tanks review

The Medium tanks I have the most experience is with is the American ones.  the American medium tanks are unusual in their build and operation, but certain tanks can be devastating.  To understand how a tank in a lower tier can be more fun than a tank in a higher, it's important to get your head around the tiering system.  Effectively a tier three tank, like the M2 Medium below is unlikely to meet anything above the lethality of a KV (tier five).heavy tank.  While the KV can one-shot a M2 with it's tier 7 gun easily, one will only ever meet one or at worst two in the opposing side.  There will be plenty of other targets to punch at and the KV won't be worried about you.

Compare that to the M4, you're only Tier 5, but you will refrequently meet tier 6-8 tanks that you just cannot hurt and that can really hurt you.  Your options for damaging and killing opponent are seriously curtailed by your lack of comparative armour and hitpoints.  No dice.

Tier 3 - American M2 Medium Tank

M2MT - The M2 Medium Tank is all about its gun.  In a similar fashion to the VK2801, this tank rolls with a shotgun like cannon capable of causing annoying and crew injuring damage to larger tanks as well as crippling one-shot kills to tier 2-3 tanks.  I've notched up my most games and kills in this tank and I've kept it longer than any other.  Big, cumbersome, nippy and lethal.

Tier 4 - Russian T-28

I got this tank on the way to trying out the KV (yawnorama by the way) and went back to it after selling the KV.  Its a Tier 4 tank with laughable armour (20-30 armour is worse than the M2MT and means even the lowliest gun can pound you), its tall and as long as a KV with a third of its armour.  It's also a big platform with little armour, making you the enemy Self Propelled Guns (SPGs) best target.

Big as a barn and twice as soft?  How come you see so many about then?

But it has several positives.  Firstly it's quick off the mark and has a healthy top speed, it's weight to power ratio also means it barely slows for hills.  This combined with a 'high-top' mean that ducking and turning around hills are your natural territory.  In this arena it excels.  Secondly, you have one of the best guns in the game.  It's a Tier 6 gun on a tier 4 chassis, at 120 penetration and 160 damage you can reposition quickly and then blow holes in much larger tanks, or bully your way across the board with the smaller ones.  Even in Tier 6-7 games you have the option to snipe, making this tank very very usable and useful.  You never feel redundant.

Tier 5 - German PzKpfw 4

The Panzer 4 is a lush tank due to its solid german built armour, respectable stats for speed and movement and most of all the 7.5cm KWK 42, which gives you fantastic penetration and solid damage.  This tank CAN brawl on the frontline against lowert tier tanks, but has the speed to avoid the KVs and the gun to hurt them.  At this tier the 'money-making' balance starts to tip as the repair of the tank starts to lose more money than you make in a (bad) game.  The Panzer 4 is a game making sniper tank, tipping the balance towards your team by chipping away at the enemy from long range many thanks to the Germans key ability - accuracy

Tier 6-7 - German DB and Panther Variants

From playing against and alongside (in a team) with these tanks - they come with the best balance.  The American tanks at this level are low armoured and poorly armed, the VK's can put the hurt on most things and the Panther can mount the same guns as the Tiger Tank.  Enough said really.

Tier 8 - The M26 Pershing

You have to play it differently, but anyone who's owned a Sherman will know how to run this tank.  Great speed and superb movement, this tank has a solid gun and a can use its profile and speed to mess up heavies and mediums alike.  This is a pack hunter that runs best in a mixed group, adding its firepower and then relocating or exploiting an empty flank.  Well worth the learning curve, although arguably the Panther II has a better gun, better sloping - but lacks the movement of the Pershing.

Heavy Tank - The B2

Ever the misnamed tank, this is actually a french B1 - the B2 is a premium tank and the only one I own, it's also the only heavy tank I own which shows my contempt.  It's only Tier 4, and at Tier 4 heavies are very very rare.  As such, it's stock gun (although Tier 2) is enough to worry at most enemies and helps to ensure that 90% of the time the B2 is top of the game it's in.  This means that game for game, the B2 is always handy.  It's very slow, but surprisingly manuervable, meaning that street fighting is a natural habitat.

Frequently it can simply ignore everything beyond the M3 Lee, Tank hunters and SPGs in the game and gobble up those light tanks like butter.  It's nemesis is one of two, the Hetzer or the Leopard.  The more time spent fighting you is less time killing your SPGs or hurting your lower tiered buddies.  Play style wise, play this tank tactically and use it to block scouts after your arty ... your three chevron map icon will attract all the firepower, but unlike the KV (which is sooooo easy to hit with Arty), the B2 is painfully difficult to hit with Artillery and painfully difficult to stop.

For my money, the IS range are the best "heavy heavy" tanks in the upper tiers.

Tank Hunter - the Stug III

I've played mostly Russian tank hunters, but game for game I reckon the Tier 5 Stug is about the best tank for the XP going.  A great money earner and a solid opponent in every tier.  The American Wolverine and Slugger are interesting, but lack the stugs speed and low profile.  The Russian SU85 Boomgun tank hunters can do crazy damage, but lack the accuracy - and then you're too close and getting killed, and that's what the stugs all about.  I've been killed by sniping stugs more than any other tank - a real nemesis.

Self Propelled Guns - SU26

It's tier three, but here's the snag, you'll be shooting at tier 7-8 tanks as often as tier 4.  This has a tier reach which far exceeds its actual battlefield range.  This little tinpot tank looks like a toy, but the addition of a turret to an SPG means that it can hit any target within range in 6-7 seconds.  because it doesn't have to move it's hull, it can hide in a hedge brilliantly and ambush those cheeky scout tanks and the turret even allows you to win street fights.

I've got maybe three dozen close-combat kills with the SU26.  I don't seek them, but unlike the other artillery the SU26 is actually pretty handy in this arena.  It's turret means you can 'track' an enemy without being spotted and you don't have to face them either allowing you hilarious run and gun tactics in this tin-pot tank.  You get into fights because unlike most arty you haven't the range of the whole board and MUST move forward.  This makes the SU26 popular with other tanks as it's frequently acting as a very effective 'mortar team' just behind them. 

Close combat kills: Stug III, Panzer 3/4, Panzer 4, M2MT, Chaffee, Leopard, Luch, Tiger, SU85.

Most of all, it's rate of fire is great and you don't 'lose your focus' as you realign the gun because you don't have to move your chassis to do so.  That's why you see so many on the field.  Paint scratcher of the first degree!

Conclusion

I hope you've enjoyed my feedback on the tanks above, most of these tanks are good money earners (remember everything Tier7+ isn't anyhow, or the VK2801!) and have fantastic repeat play longevity.

Thursday, 8 September 2011

Bovington Tank Museum Showcase: Photo Heavy!


Welcome to Europe's Largest Tank Museum! Last weekend, the whole family travelled a significant distance down to Bovington and visited the tank museum. Now, my little boy its insane about tanks, as he is insane about Aeroplanes (hence the visit to Duxford - a lot closer).

Bovington is a biblically amazing museum, it's well arranged and full of 'uber-geek' WW2, cold war and anti terrorist tech. The only thing that outdoes the tanks (ok - does anything outdo a tank?) is the random and brilliant information, audio diaries and videos surrounding them that really flesh out the development, design and operation of these beasties.

Prepare for a tanky tour-de force!

Area 1 - WW1 trenches.

This area explains the origin of the tank in being what Winston Churchill (not yet a sir) described as a mechanical solution to the machined-gun and entrenched warfare. Tanks made trenches (in a stalemate WW1 sense) redundant. And there no better explanation then from Dan and Peter Snow:



SO tanks came on the scene, but they were dreadful affairs. Just like with aircraft and ships, tanks were transformed by the second world war. Going from very tinpot contraptions, the ambitions and impressive technical reach of the Germans forced everyone to rethink their strategies AND their tanks as well.

So, on to the tanks!

The North American Contingent

My wife, mother in law and daughter in front of a M4 Sherman Firefly. The Sherman was a tank fit to fight panzer 2's and 3's and unable to compete with the heavy armour the Germans had in the Panther, Tiger and Tank hunter categories. Clearly they'd listened to Stalin, but in this case the 'quantity is its own quality' was mispaced. Tankers estimated that it took 5 Shermans to bring down a single tiger... the audio history beside this tank highlights the story of one Tommy (British soldier) who took down three tigers from cover in his firefly. In a straight up fight, without ambush, the Tiger surpassed the Firefly easily.

The M3 Lee. Montgomery rode one in North Africa (in the Imperial War Museum), but this tank is the last of the 'duel gun' tanks. Put simply, it never really worked very well. Monty's Lee was stripped out inside and the height gave him a decent viewing platform.

An M5 Stuart light tank, a scout designed for spotting and reporting locations. Quick and agile, but note still the height of the units, making them easier to immobilised or hit.


An M10 Wolverine, America's original Answer to the tigers and tank hunters of the Reich. To put this in context, the Wolvering has 37mm of armour compared to the Jadgtigers 250mm. M10 were better than Firefly's and with the British 17 pounder gun (the Achilles), it could hurt the enemy ... but it wasn't designed to 'face down' enemy tanks like the German versions.

Classic early M4 (note the smooth shoulders), the Germans nicknamed them 'Tommy boilers' as they could cook one up with a single shot to the front armour - hardly ideal!

This is a Canadian variant on the Sherman called the RAM II. It's up-armoured but slower, and the standard 6 pounder seems to be missing the point.

This was one of my favourite finds of the day. It's a retrograded RAM II, which was called the Kangaroo. It's a good example of an allied APC ... and it's a beaut!
M22 Locust scout tank - very fast and low compared to the M5 - the Americans are learning from the Germans.
My favourite US tank, the M26 Pershing. This is a very pretty tank which is really the cumulation of American WW2 experience in tank design. Deployed to late to be any real use in Europe of the Pacific theatre, this tank proved it's mettle in Korea.

And finally ... what do you get if you sell a American tank to the Brits? You get a funny. The shroud around this M4 Sherman allows it to float ... err ish. It could drive and steer onto the beach using propellers ... but it wasn't really a practical beach-head option. A good friend of mine's father came ashore on D-Day in one of these and in his words ... pretty terrifying.

British Tanks


In many ways the British were even further behind the Americans in WW2. While pre-war we led the world in tank development (and had invented the 'tank' in WW2 - tank was originally a 'codeword' to disguise the top secret deployment ... but British codeword were like that in WW1 and 2 ... it's amazing we got away with it really - for some biblically good reading on British Warfare cheating and double-crossing (and we were the best!) read "Churchills Wizards".

Speaking of Churchills - here's one. This is the Crocodile, an enormous heavy Churchill tank - modified into a flamethrower tank ... nice. Note how this design looks archaic compared to the Tiger and KingTiger later.


Another Churchill, but this one mounts a weapon familiar to all 40k players ... its a real life demolisher cannon. Or in this case a reallife siege mortar. This tank was designed to roll up to bunkers and pillboxes and then give them what-for with a cracking range of ... wait for it ... 80 feet.

The apex-ish of British design ... remember most 'British tanks' were actually yank imports which we finished paying for in like 2001 ... bah! The Comet was good, but not the lack of sloped armour etc...
The B1 Char - Frances great hope. Too long in development and completely missing the point, it was too slow, too complicated to handle and too many guns. These monsters (and they are very well armoured) were completely outclassed by the Panzer2 and 3's of the Blitzkrieg. While they guarded the German border ... The Panzer's burst through Belgium and took France in two month ... Facepalm moment Frenchy.

USSR (or Russia to the kiddies)

Ironically, whilst the Russian's were caught on the hop but the German offensive, their development of tanks streaked into the lead really. Never comfortable, never accurate, technically inferior to German tanks - they still created many of the most effective designs of the war ... and in such numbers which such innovative combined tactics. Genius.

The T34-85 is a very distinctive tank and well perfection really. Until the arrival of the Panther (which was designed by the Germans based upon the T34) ... this was the premier tank on the eastern front. It was durable, well enough armoured and well 'sloped'. It was superior to the Panzer 2's and 3's, could challenge Panzer 4's and swamp the Tiger. It was the mainstay of the Russian army and a pleasure to look at.

KV1B - The Russian Monster.


This tank is a beast, Almost twice as tall as a T34, nothing below a panzer 4 could touch this armour ... and the guns it could mount were devastating. Horribly slow and horribly clunky, with dreadful maneurvability and turret traverses, but tough. Never confuse this with a Tiger ... but as a complimentary tank to the T34 ... is was.

SU76 - tinpot, creepy, crappy and yet effective. This tank is part of the bread and butter of how the Russians fight. They mobile artillery, whether direct fire like this or howitzers (like the SU26 or SU5) could and would cause devastation to german lines... they were cheap, disposable and devastating in numbers.

WW2 Germany.

There are a lot of things for Germans to feel a fair amount of guilt for in WW2, their tank design isn't one of them. They certainly did right by their men in this respect and the German designs are unarguably the best of the collection.

Panzer II ... note the crap gun ... this is an infantry support vehicle which was fast. It was a core part of the Blitzkrieg and the defeat of so many countries.

Panzer III - the posterboy of the Blitzkrieg. In early war design, this was the workhorse of the German army and had the longest operational run of all the designs. When it became redundant it would be refitted with a different role. A versatile, quick, well armoured tank ... but eclipsed by the later medium and heavy designs.

The Tiger tank. Emblem of the Reich ... it's a beast. However, note how 'square' it is. Not chance of a ricochet of that slab-sided bugger!

Panther ... glance back at the T34 and you can see the origins... it's got nearly twice the treadwidth of the panzer 3 and this tank is probably the best example of a pinnacle of german tank design. Sloped armour, wide tracks and rounded turret of the T34 meets the track superiority, engine, armour thickness and most importantly GUN of the tiger II. Awesome.

The Stug III ... a tank hunter that saw a lot of front line action. This one was captured in Finland (hence the logs attached to it's flanks for extra protection) and a slower speed?


My favourite tank - the Panzer II Luchs (or Lynx in English). This tank is tiny, outrageously quick and nimble and rides a shocking gun ... but its a scout tank. Compare this to a M5 Stuart earlier and the later M22 locust. Look familiar?

A Jadgtiger... the biggest of the 'hunting' (Jadg) class of tank hunter mobile guns. This one carried the biggest vehicle based gun (outside trains) of the war, 128mm... urkk.


Oh look, its a King Tiger ... ouch.

Anyone familiar with Call of Duty will be very familiar with these, the Germans used APC's widely, while the Allies didn't. That changed.

A Panzer 4 ... widely used and probably the best 'balanced' of the German designs ... it wasn't a brawler - but as a sniper tank it is exceptional.

Another Tiger II or King Tiger .... note the anti-magnetic paint ... street fighter.


A JadgPanzer ... little brother to the Jadgtiger ... this one could sport the dreaded 88mm (as could the Panzer 4's) and ambush from positions of strength.

The Hetzer could destroy everything in the allied armoury outside heavy tanks... and was cheap, small (about 6 ft high and 8 ft long) and easily concealed. Arguably the most successful of the tank hunters... it had 60mm of frontal armour (compared to the wolverines 37mm) at a 60 degree slope, which gave it the effective armour of 120mm. Cheap and very effective.

Modern British Warfare - Afghanistan.
Light tanks disappeared in the Cold War as 'Main Battle Tanks' or MBT's dominated the requirement. In the post 9-11 environment, MBT's are in small demand and the rise of the light tank has become a useful asset in desert patrols in Afghanistan. The Scimitar Scout tank is designed for anti-insurgent work and usually operate 10 days out in the desert before being restocked by Helicopter or a LRP convoy (like in North Africa, WW2!)


And finally, I can't remember what this is ... but it's very cool and can outpace a motorbike!

Hope you enjoyed a quick guided tour of Bovington. Well worth a visit.

Thursday, 11 August 2011

World of Tanks - why does it rock, video links?


Well, World of Tanks has truly got it's hooks into me. The latest update has brought a sexy new map - the Siegfried line and loads of new German Heavies (yeah, likes that's what the game needed?!?) ... that said, I had noticed that the German heavies were seriously outgunned by the T29, IS and KV variants ... still not making any sense?

Let me explain.

Unlike 40k, WoT is loosely based on the WW2 explosion in tank development and a massive leap from mobile sheds (at the end of WW1) to tank like the T34 (Russian) and T20 (American - confused yet?) which pretty much defined the boring period of tanks since.

Check out the WoT wiki, full of helpful hints and wikipedia information on the tanks of WW2.

This is the dull as dishwater period during and post cold war where the world is dominated by ONE main battle tank per country. It's like the world signed up to Chinese birth control doctrine...!

This is because the guns got so good that any gun could penetrate any tank, so the perfect balance between armour, speed and the gun meant that "strata's" of tanks were pointless.

Let me explain...

Tank types

Largely you have the following:

Light tanks: fast and twisty, these guys are the eyes and ears of the crew. You'll rarely survive a game, you'll amass points quickly and as a top tier speedster (like my lovely Leopard), you'll occassionally get a game where you really punch above your weight. A hobbit.

Medium tanks: Such fun! Mediums are the best balance, they can usually reach out and hurt the heavies, and work in conjunction with heavies to fire past and hide behind. Wolfpacks of mediums can be very very effective. A ranger.

Heavy tanks: Charge up the middle and stomp things. The heavy can deliver the best armour in the best position, allowing you to 'largely' ignore most medium and light tanks. Tank hunters and Self propelled guns are your nemesis, and also wolfpacks of mediums ... and well everyone will hate you (and you'll kill everyone).

Tank Destroyers: Sneaky tanks, hiding in bushes, sniping and destroying. Remove the armour and get a REALLY big gun, some tank hunters are monsters, with frontal armour to ignore even heavy tanks and enormous guns... but no side or rear armour and generally not that fast. Defensive, but devastating.

Self Propelled Guns: A howitser. Yep, you stand at the back and ping them from range. Can be great fun behind a good team (I've got 6 kills in a SU26 before) ... behind a poor team who leaves a hole, you're suddenly trying to fight off a light tank with your uber slow boomgun. Quite tough.

But that's not all....

Oh no, because all the tanks actually play very differently and this leads to some interesting roles ... The M3 Lee is a medium tank - but plays like a tank destroyer. My SU85B is still in the garage as it makes a superb scout tank, even though its a tank destroyer. And this is what I'll go into in the next World of Tanks article.

Tuesday, 10 May 2011

Calling all treadheads...


Just a quick post to explain where my life is fast dissapearing to ... only kidding! As relayed to you all before - I work at home, and away from an office I don't have to spend precious minutes talking to people I detest (sorry ... 'work' with) about their weekend/personal hygene/latest conquest/investment failures etc... as such this leaves more than enough time to have a go at cool things on the tinterweb.

The rule of playing games online for the home-worker is simple. You want something really really good that only lasts for 5-10 minutes. 15 tops. Anything over this is an immersive game and a real no, no.

Now don't get me wrong, part of the joy of running your own company is that sometimes you've 'earnt' that time. Big sale, tough week work ... we all leech downtime - but as a self-employed that little box in the back of your head is gonna start ticking...

Where's this going ... well online games can be short and sweet, or they can be ongoing addictive things.

This, ladies and gentlemanishly people is an absolute gem though - World of Tanks.

It's free, you get shunted into balanced games where you'll (firstly) die a lot and then you'll start upgrading you tank (XP and money) with research and guns. All the tanks are WW2 and the battlegrounds are SWEEEET. Each game last maximum of 15 minutes and I usually die 5-10 minutes in (although I once was the last one left by hiding in a bush!)...



I've got a T2 (which is shite, but has a big gun) at the moment and I'm working towards a Sherman - sweet!

Come and find Suneokun at World of Tanks.

Friday, 21 August 2009

Three Tanks in a box sir ... suits you!

By Suneokun

Apologies for the lack of 'in progress' painting and modelling photo's, but my camera's in Cornwall (along with the whole family) for the week...

And while the cats away the mouse has blown the GW budget ... purchases complete, and the credit card is pleased (or is that the CC company?). Just to update, I've bitten the bullet and bought the core of my armies Heavy Support Sections.

To recap, I've purchased one Demolisher Kit, One Hellhound, a Basilisk and Two Chimeras for the Guard. The Tau have benefitted from two Broadsides and two SkyRay Missile Boats. Finally the Tyranids haven't been left out as I've also purchased two Zoanthropes and a second Carnifex.

That tidy lot amounted to £208, thanks to the fellas at GiftsForGeeks. Saving me just under £50 on GW retail prices...

Now, as you're probably aware, my second 'new' love after converting obscure models is magnetising big models. My Carnifex 'Magneto' has multiple option available! As such I was delighted to discover the following about building the SkyRay, Demolisher and Hellhound variants ...

DON'T STICK THEM ALL TOGETHER.

Tau Example: By using the smart missile system secondary weapon on the SkyRay, I can build a SkyRay, GunHead, IonHead or even an SMS Devilfish. All these variants can be put together with magnets (or even just lowly bluetak!) allowing me to adapt my army lists nicely to massed Fish-of-Fury attacks. Fast flanking Skyrays or a couple of Gun Heads/Ionheads.

It simply amazes me that GW include all the bits for every Tau tank in one box - the SkyRay. Why buy anything else? This means I can operate an anti-aircraft unit for Apoc AND hammerheads AND IonCannons or more devilfish ... brilliant!

Imperial Guard Example: By simply leaving all the heavy weapons loose (they fit in snugly enough after painting), I can convert the Demolisher and the Hellhound into any combination or variant I'd like. A much preferable option!

This avoids the obvious problem of 'choosing' your variant from the options available. Allowing you freedom to tailor your force to the enemy.

My existing Russes are set up how I like them, one as an anti-tank gunship and the other an a anti-personnel option mazed out with Heavy Bolters.

Conclusion and Question?

Are there any other 'multi-tank' options out there, and if so, share them with us for a while... over to you.