Showing posts with label Blogwars 2011. Show all posts
Showing posts with label Blogwars 2011. Show all posts

Sunday, 5 June 2011

BLOGWARS battle summaries


Big thank you to the guys at From the Fang for a great treat of a day at BlogWars. A lot of hard work went into a smashing day. After spending all day there I can confidently report that:

a) Bloggers are 50% normal, 25% geekizoid and 25% very cool.
b) They are also quite cagey about their identities...
c) Some can be quite weirdly competitive about their popularity ... as I discovered.

I never got to meet Mr Colonel Corbane ... despite him being the only person I actually sorta knew.

Anyhow, I met some great boys who travelled in packs, from the following blogs:

Claws and Fists: (clickety click) a bunch of really nice guys (and a very opinionated one with Navy links in his thirties... LOL), I played against Grazer/Graeme in my last game and he was a champion gentleman and a top bloke too.

Sons of Sanguinius: (clicky click). Didn't play any of them (and I'm glad), as these guys creamed all the top spots in the tournament. Two brothers came first and second, and the winner crack'd first place with Dark Eldar - which he'd pick'd up a few weeks before.

Brother Loring from 3++: (if you need a clicky click ... you'll need your head examined). Very nice fella, very nice girlfriend. Good to play against...

On with the battle reports:

Battle One: This is where my day sort of started and ended really. 7:30 start ... first game. I'm toting 105 guardsmen and 7 vehicles against. Draigo and 20 Grey Knight Paladins, 4 Psycannon with an Apothecary in two two wound mass blobs. It was nicknamed as the 'cheesy' list by the tournament runners. And it was VERY boring to play against. It was spearhead and capture and control and I really didn't know what to do about these boys.

I layered up in one corner and then sent the mech out to the other corner with the Vets and platoon command to challenge the other objective. I managed to put a wound on Draigo in the first turn. Then in turn three 20 2W Terminators with FNP arrived within charge range of my blob. I unleased everything at a squad and killed all but a few. They then shot at me and I lost the platoon command and the autocannons (running) (double Ld9 fail!) and then they ate my blob. All of them.

I hurt him, getting many victory points (747), but Draigo sat on his home objective and contested "LIKE A BOSS!", and my vehicles were left licking their wounds.

Battle Two: Brother Loring from 3++. Building a balanced list with unconventional units was a real joy. And then 16 Black Templars Terminators supported Grimaldus, a Chaplain and an Emperors Champion (2+) into my lines...

I played the beggining well. Placing two 'sacrificial' mortars squads on the 24" forces all the Terminators back at 6" from the start and started hurting them. Everything in his army not in Terminator Armour died badly.

And then a dreaded sense of deja vu overcame me as I was yet again trying to kill terminators with mass firepower. At this point it all got a little much ... a multi-army tournament and I'm facing nothing but 2+, 5++, 3++ ... boo.

It's a killpoint game. He's got 8 kill points in total and he topped ten... so there we go, 2 game sin and I'm too down.

And I'm so tired of Terminators.

Battle Three: finally Graeme arrives with Landraiders and Predators and stuff that most people arrived at the tournament with and I'd weirdly avoided. And this went the other way. Turn One, I wrecked his Landraider and a rhino in the first turn. Next up, Kharn and his Terminators went down kicking under the hooves of my rough riders.

With vehicles to bite into and only 4 termies on the board, the mortars ripped apart the Berserkers and the game finished with 3 objectives in my control and only 2 obliterators on the board. After two games of frustration, everything worked. Graeme was a real champ in taking some really hard knocks as all the rolls worked out.

So overall I scored 17th out of 26ish players. Damn you 2++, damn you to eternity.

Conclusions

The army list worked well, except against Terminators ... blasted termies...

Friday, 27 May 2011

Final and Submitted BLOGWARS list


Following the game on Tuesday - a couple of tweaks:

100 Command HQ with 2 Sniper Rifles and an autocannon, officer of the fleet.
105 Infantry HQ with 4 Grenade Launchers and a Chimera
255 3 x Lascannon equipped squads, plus a Commissar with power weapon
165 2 x Autocannon equipped squads plus a Commissar with power weapon
300 5 x Mortar Heavy Weapons Teams
155 Veterans with 3 x Melta and Chimera
85 Rough Riders x 8
120 Armoured Sentinels x 2 with autocannons
125 Devildog, Smoke, Heavy Flamer
125 Basilisk
215 Leman Russ Battle Tank, Lascannon and Pask

I've pulled the lascannon off the Armoured sentinels and gone for some autocannons. 2 extra lascannon shots are nice, but mobile autocannons are a greater threat to light tanks and APC's. I'm expecting a couple of Rhino/Chimelta rushes during the day and those Sentinels will be working their nuts off.

I have also dropped the smoke from the Sentinels - while essential on the hellhound variant, the Sentinels 'should' be moving and firing EVERY turn - making it a wasted 10pts. I've made two change to the command squad, I've dropped the flamer and a sniper and opted for another autocannon. Cheap at the price and it threatens everything. I've also taken that 30pts and invested in an officer of the fleet. -1 to enemy reserves is a must for my army and will force my opponent to consider what he puts in reserve with caution.

I am particularly concerned about flanking flamer tanks (looking at you - Blood Angels) and similar filth. Any chance to disrupt drop pod reserves, flankers is a must for a firebase army like mine.

The die is cast, speaking of which - some chessex dice are required!

Friday, 20 May 2011

Layer up! Suneokun's budget approach to big foam boxes...

A Really Useful Box ... does exactly what it says on the tin.

It's a running joke at the club that Suneokun's approach to miniature transport is about varnish more than carry cases. I don't believe in forking out £100's for what effectively is a foam box. They're not efficient for home storage, it takes a hour to extract all your mini's. However, with one eye on the tournament in June "BLOGWARS" ... I'm thinking of upgrading from my current budget storage method - a posh paper bag.

So here's Suneokun's outline on house to transport mini's on a budget.

STEP ONE: Purchase Plasti-kote Clear enamel spray paint

Unlike gloss varnishes, this spray goes on thick and fast ... it's never distorted on me and it's both utterley shiny AND utterley indestructable. The enamel sets hard like a clear bullet proof jacket and has never ever scratched on me. To do a quick 'bullshit' test, I pulled a guardsman and took my nail and firmly scratched the surface. I got below the paint after the 7-8 scratch ... on plastic - that's pretty good.

LinkSTEP TWO: Purchase Army Painter Dullcote

Now you can choose to leave your little men shiny - it looks great on Nids, Tau, Marines and others. It really pops. However if you prefer 'true-colour' (and it sucks for photos) get some 'Armypainter matt varnish' or "Dullcote'. Now this is a spray to spray carefully ... don't stick it to them like the Plasti-cote or you might get misting and other nasty effects (note the advantage of the plasti-cote!) Now you've got double layered toughened glass mother-humping miniatures.

STEP THREE: Purchase a Really Useful Box
Rymans have released a fantastic range of 'really useful boxes' and they well are. I was like a kid in a candy store trying to think through my useful box and what would fit in it. My BLOGWARS list (1750pts) fits neatly inside a 9L (Blue - classy!) box with a in built pencil tray (that holds all my dudes) for £8.49. It's awesome.

It's a bit pedantic, but the pencil tray has also allowed me to split my squads into the different trays ... allowing for easy extraction ... that reminds me - I must number the trays (only kidding - but not!)

They are also available at Argos and elsewhere.

Conclusion

So that's it ... nothing fancy. But I just spent £20.09 and my case is smaller and more convenient than yours, plus my models can fall off buildings (and even tables) and I don't cry... it's the way forward. Additionally, I don't need a 'display table' on top of my carry box, as this simple solution does both - and I can quickly decant the dead back into their units.

Tuesday, 3 May 2011

1750pt BlogWars List ... the final flavour (?)


As 'The Fang' has reminded me... I have barely a month left to get my list together. My objectives in order of priority are as follows:

A) Have a kick ass list of all the stuff no-one ever takes - check!
B) Take a brush, inks and a whole lotta love to my old models and tart them up for BlogWars.
C) Kill lots of people with units and tactics they just did not expect.
D) Make unsmelly friends ... who needs more smelly ones??

With this in mind and a deadline ... I announce another challenge! Do it all in a month.

Should be ok.

Here's the skinny list:

70 Command HQ with 3 Sniper Rifles and a flamer
105 Infantry HQ with 4 Grenade Launchers and a Chimera
255 3 x Lascannon equipped squads, plus a Commissar with power weapon
165 2 x Autocannon equipped squads plus a Commissar with power weapon
300 5 x Mortar Heavy Weapons Teams
155 Veterans with 3 x Melta and Chimera
85 Rough Riders x 8
150 Armoured Sentinels x 2 with lascannons and smokes
125 Devildog, Smoke, Heavy Flamer
125 Basilisk
215 Leman Russ Battle Tank, Lascannon and Pask

Total: 1750pts

Tactics: this is my take on a modern foot list... this list is all about the mortars. It may look like its actually about antitank, but really they are just about getting everybody out of their rides. The antitank has the potential to glance/penetrate 7 armoured units a turn ... then its about the mortars putting the hurt on the opponent. Anything that gets close will need to deal with veterans, Roughriders and command HQ's. There's no 'Deathstar' unit on board, but that's not how I roll. The two armoured sentinels replace the 3 scouts ... but the additional durability AND the ability to step up and ward off close combat troops cannot be ignored.

So, now on with the painting - I got all the models out last night and carefully 'dullcoted' them to take off their trademark shininess. Inks to be picked up this weekend and then its on with the work. Wish me luck!?!

Friday, 29 April 2011

Blogwars - 1750 part 4

So here's the skinny on my latest attempt at a competent list for the Blogwars challenge in July. Just to remind, my primary objective is to run the sort of list I'm keen on - rather than an uber-tasty net-friendly list.

Attempt 4:

70 Command HQ with 3 Sniper Rifles and a flamer
105 Infantry HQ with 4 Grenade Launchers and a Chimera
255 3 x Lascannon equipped squads, plus a Commissar with power weapon
165 2 x Autocannon equipped squads plus a Commissar with power weapon
300 5 x Mortar Heavy Weapons Teams
155 Veterans with 3 x Melta and Chimera
85 Rough Riders x 8
150 Scout Sentinels x 3
125 Devildog, Smoke, Heavy Flamer
125 Basilisk
215 Leman Russ Battle Tank, Lascannon and Pask

Total: 1750pts

Something a little different and throwing in all the favour I so enjoy. Gone are the Commissar Lord, and any other HQ option. So what do you think?

Wednesday, 13 April 2011

BlogWars - 1750 attempt 3


Great feedback from The King and Zacret there ... lots to chew on. Something everyone should take into consideration. I'm not about to start a whole new 40k Guard army. My army's built old school - and as such there ain't no Valk/Vendts or snazzy artillery. It's also a bit of a matter of pride that if it's popular on the interweb, it ain't with me.

It's also a requirement of the competition that every list has a 'special character' in it, hence their reoccurence...

Anyhow, here's my third attempt (second try here, first stab here):
  • HQ: Command HQ with Regi-banner and Officer of the fleet (yes, that simple) @ 95pts
  • HQ: Primaris Psyker @ 70pts
  • Troops: Infantry Command with 4 Grenade Launchers and a Ryanair Chimera (no frills) @ 105pts
  • Troops: 3 x Lascannon, power weapon squads with a PW commissar escort @ 285pts
  • Troops: 5 x 3 Mortar Teams @ 300pts
  • Troops: vets with 3 melta in a Ryanair Chimera @ 125pts
  • Fast Attack: 3 Scout Sentinels with Lascannons @ 150pts
  • Fast Attack: 5 Rough Riders with a meltabomb @ 60pts
  • Fast Attack: Devildog with heavy flamer, smoke and x-armour @ 140pts
  • Heavy Support: Leman Russ Battle Tank with 3 Heavy Bolters @ 170pts
  • Heavy Support: Leman Russ Demolisher, commanded by Pask with Lascannon and 2 Heavy Flamers @ 250pts
Roundup: Gone is the Marbo, but Pask has an upgraded ride. Thanks to his 'crack shot' rule, he rolls a mighty S10 lascannon and S11 Demolisher (equivilent) ... which should put the willies up anyone. The lascannons are clustered together, allowing me to purchase a 'pocket battleship' for the Infantry command squad/Veterans. With two Russes on the board, the threat level is way up ... and AV14's never nice to deal with.

The only question is whether to put Pask in the other russ and have two nasties ... or just one?

It's rocking with a lot of anti-mech firepower, albeit unconventional... which is the way I prefer to roll.

Thoughts anyone?

BlogWars - another 1750 list

I'm doing some serious thinking on what sort of list I want to take to Blogwars in July. My thinking is this ... I'll keep posting up a list every so often, and when I feel I've achieved a critical mass ... I'll run a vote. Sounds fun, nope - but it'll help me out - so that's what's important.

Anyhow, here's my second attempt at 1750pts. You can see my first attempt here.
  • HQ: Command HQ with Regi-banner and Officer of the fleet (yes, that simple) @95pts
  • HQ: Commissar Lord with Powerfist @ 85pts
  • Elites: Marbo @ 65pts
  • Troops: Infantry Command with 4 Grenade Launchers and a Ryanair Chimera (no frills) @ 105pts
  • Troops: 2 x Lascannon, power weapon squads with a commissar escort @ 205pts
  • Troops: 5 x 3 Mortar Teams @ 300pts
  • Troops: Infantry Command with 4 Grenade Launchers and a Ryanair Chimera (no frills) @ 105pts
  • Troops: 2 x Lascannon, power weapon squads with no commissar escort @ 160pts
  • Troops: Special Weapon Squad with 3 flamers @ 50pts
  • Fast Attack: 3 Scout Sentinels with Lascannons @ 150pts
  • Fast Attack: 5 Rough Riders with a meltabomb @ 60pts
  • Fast Attack: Devildog with heavy flamer, smoke and x-armour @ 140pts
  • Heavy Support: Leman Russ Battle Tank, commanded by Pask with 3 Heavy Bolters and a heavy stubber @ 230pts
Concepts: The addition of the Leman Russ with Pask, albeit pricey, gives me a S9 Ordnance Tank killer at 60". This also includes 9 S6 (against vehicle) shots, which should produce enough glances on a AV12 vehicle to take them out. Against MC's, that brings a steady 4-5 wounds on even a T6 MC, which is respectable. Pask can then turn his beady eye on all the others, and lend a hand in taking out the troops.

The Devildog is a bit of an experiment, as I've found it to be a versatile tank in the past against multiple opponents. It's equally at home killing tanks as killing Terminators... and if nothing else, should prove a frustrating unit to bring down. The other variants are well crafted to either anti-GeQ or anti-MeQ, but useless at the other ... hence my choice as the devildog CAN do a little of both.

I opted for three Scout Sentinels rather than 2 Armoured ones. Firstly because it gives me more options in either standing back and hiding behind the Russ, or flanking. Secondly because 3 shots are better than two...

I've opted to reduce the numbers of lascannons and autocannons. The blobs were just a bit too unwieldy. With 20 odd models and 9 power weapon attacks a turn ... they should be painful enough to make attacking twice a mistake. Instead, I've upped the amount of anti-tank mech while keeping tank numbers to four. The Ryanairs are really there as I've found the 4GL unit to be a vertsatile one, offering both anti light-mech and solid move and fire anti-troop shots.

The Command HQ is exactly that, a command HQ. Offering Orders, Regimental rerolls and limiting flanking. Drax would approve.

I've also included a Commissar Lord ... this is mainly for tank shocking or other 'OMG' moments in the back field. His Ld10 bubble should come in handy...

Friday, 8 April 2011

1750pt list for Blog Wars


So after some long hard thinking, here's my thoughts on a 1750pt list for BLOGWARS.

This will be subject to some tweaking ... further to your responses.

Mobile-Light Infantry Lives!
  • HQ: Company Command Squad (Powerfist, Regimental Standard, 2 Meltaguns, Officer of the Fleet) with Chimera Transport @ 185pts
  • Elite: Ratling Squad (9) @ 90pts
  • Elite: Marbo @ 65pts
  • Troops: Infantry Command Squad (Power Weapon, 1 Grenade Launcher, 2 Meltaguns) with Chimera Transport @ 120pts
  • Troops: Infantry Squad with Autocannon and power weapon @ 70pts
  • Troops: Infantry Squad with Autocannon and power weapon @ 70pts
  • Troops: Infantry Squad with Autocannon and power weapon with Commissar with power weapon @ 115pts
  • Troops: Infantry Squad with Lascannon with Chimera Transport @ 125pts
  • Troops: Infantry Squad with Lascannon @ 70pts
  • Troops: Infantry Squad with Lascannon @ 70pts
  • Troops: Mortar Team x5 (Fifteen Mortars in total) @ 300pts
  • Troops: Harker's Catachan Devils with 3 Sniper Rifles and a Missile Launcher with Chimera Transport @ 210pts
  • Fast Attack: 5 Rough Riders @ 55pts
  • Fast Attack: 5 Rough Riders @ 55pts
  • Fast Attack: 2 Armored Sentinels with Lascannon and smoke launchers @ 150pts
It's a bit different, a slight dastardly and smidge cheeky - but it might just work!