Sandwyrm and Eriochrome have
been doing something really interesting.
For those of you who work somewhere near technology, open source should be familiar. Crowd surfing is also a common thread. This is the idea that rather than ferreting away creations behind closed doors and with limited playtesters, you create your product in full view.
When this first started, I was intrigued and even offered myself up to help (I couldn't help, but I tried). The idea is to create a new set of rules which are based around original material, formented from the experience of Flames of War, 40k, Hordes, etc etc and trying to distil down a game that brings back the balance and dynamic to 40k.
The only thing you need is a series of 'proxy' models, luckily a company called games workshop sells those.
I'm AM SO IMPRESSED with what these guys have done. These guys were always stat hounds in playing 40k, and the thought processes into the game mechanics are stupendous. Even more impressive as they are right up there, in the open.
It's like watching the growing portfolio of the worlds greatest game designer.
IF it was just the mechanics it would be enough, but these guys have really grabbed the bull by the horns and got to grips with producing some very impressive narrative. In this their sensitivity is spot on, as it is the fluff that sells the concepts and 'sells' this version.
The level of detail is impressive.
It's like 40k and Flames had a lovechild and adopted it to hordes and Infinity. It's very very clever stuff indeed.
So head over to "The M42 Project" and bask in the glow of their collective creativity and awesomeness...