Showing posts with label Challenge. Show all posts
Showing posts with label Challenge. Show all posts

Tuesday, 17 May 2011

Combating Real life (TM)

It's a REALLIFE (TM) Hot-Dog ... oh but that's just so hilarious ... who would have thought of that ... SHOOT ME NOW!

Real Life (TM) ... annoying how it gets in the way, isn't it. Work has gone supremely bonkers for this week and last week and with a holiday looming (coming down your end again Drax!) in mid June ... I'm struggling to find room between all the fence painting DIY, table building, IT supporting, car booting, cocktail shaking oh and yeah ... quoting, supplying, servicing, installing and commissioning at work.

My family's gotta fit somewhere in all that mix as well ... but a challenge is a challenge. To recap, I'm under obligation to spruce up my Guardsmen ready for BlogWars on the 5th June.
  • I spent a fortune (a whole £8) in the local stationary store on an awesome army box with built in pen tray (which fits all my dudes above my tanks ...FTW!)
  • I've converted Pask with multi-pistol blasting action ... but my 2YO son broke him ... 1 night to finish him and his tank.
  • I've based all the normal dudes ... some touching up is required ... 1 night.
  • Basing all the Heavy weapons teams ... 1 night.
  • Sexing up the HWTs... 1 night.
  • converting the tanks ... bombs on the Basilisk, etc etc... 2 nights.
  • Sexing up the tanks ... 2 nights.
So that's eight nights work to get together ... if I can find the energy, I effective have 14 days to do this in.

So the objective this week ... tart up the boys, finish Pask and convert the tanks.

Thursday, 2 December 2010

Challenge Suneokun Update #1 - The Baseless


In a random panic I got confused and thought yesterday was today and I was out all day tomorrow. In an odd twist of events, so did my other half. It's like being in a house when the clocks go back ... A WHOLE DAY - very weird.

Apart from gaining another 24 hours, the panic also spurs some mad flocking death rolls and so I can proudly boast the following 82 flockers:
  • 21 Genestealers
  • 24 Hormagaunts
  • 31 Termagaunts
  • 5 Spores (I misplaced two!)
  • 1 Broodlord
BASELESS: MISSION ACCOMPLISHED

I also black-based the two Hiveguard and the Trygon and prepped the Gargoyles for painting...

A productive day. The danger is that I now take the foot off the pedal, but I have a whole room the cove, paint and have re-carpeted before next Wednesday. So whatever I can achieve this week will ease the pressure next week.

If I can get the base coats done on these Gargoyles - I can hopefully get them out of the way over the weekend.

Here's hoping - but a good start.

Tuesday, 17 November 2009

Pathfinder "Potboilers" - A concept in the making


A BIG NEW IDEA FROM THE FURTIVE MIND OF SUNEOKUN
(which isn't really that new, but it's new to me ... ummm ... you get the point!)

As readers of the pathfinder blog will be aware, I'm a keen and budding writer. Now, under the aucsipes of the pathfinder brand, I've produced one or two short stories along the way ... typically, these works are all about the 40k universe and a bit straight off the bat. For example:
  • Staff Sergeant Hagard Munk: a brief story introducing a crafty new character ... a nasty veteran NCO who leads the Kochi 20th, with a sadistic streak and the habit of saying the wrong thing at the right time ... with the right results. "You watch yourself boy, 'cause I ain't nice. I'm a nasty piece of work and I fight dirty and I win. You want my pipe, I'd give you better odds with the Tyranid." - Go HERE for more.
  • Snow Patrol Part 1: Introducing Corporal Geffin and his troop of undesirables. The Kochi 'regulars' are a confrontational bunch and not a patch on the 'irregulars' ... but can Geffin get them through the patrol? "Yah well, Toftsk only desire is for your pins and he don't care how we gets it. He thinks chipping away at your feelings gonna make you crack. He also think we others want him for a corporal. I think he gonna be sorry how wrong he is, soon enough, soon enough." Again the deep chuckle jumped about Granthem throat. Geffin smiled at the trooper. See more HERE.
  • Snow Patrol Part 2: We learn more about Corporal Geffin ... while out in the cold, Corporal Darl Hammound is not having a good day at all. "Darl Hammound couldn't actually feel the kroot blade buried in his guts. At least until it was twisted by the Kroot carnivore holding it. The corporal writhed beneath the pain as his hands pushed limply at the stock of the hunting rifles. Squinting up at the figure above him, a part of his reeling brain couldn't help but respond to the sheer xenotic quality of the alien above him." Read more HERE.
  • Snow Patrol Part 3: Geffin investigates the abandoned outpost, as his squad are ambushed from above. "A lean black shadow dropped down behind its convulsing vistim. With a lightning flick it jerked the sticky blade out of Penroses head. There was a wet pop as the blade came free, and a spray of compressed blood. Penroses body piroetted slowly and slumped head first at the feet of his killer, his dead face craking loudly against the trunk of the tree." Follow the exploits of Geffins Patrol HERE.
PATHFINDER POTBOILER CONCEPT

A blog based largely around the creation of great stories and artwork. The idea is to use this forum as a spur for me to create more writing, more regularly. Its also (obviously) a showcase to publish my work and get some feedback from you all out there in blogland.

My ambition is to produce:
  • One finished 'Chapter' a fortnight.
  • A Chapter comprises approximately 3500 words
  • To serialise the work into PDF books for user download
  • To Draft work inbetween to garner feedback
  • To improve my writing
  • To increase my volume of production
  • To produce artwork to inspire and activate the old brain-box
  • To collaborate with others
The planned launch date is for January 2010 With the first 3500 word release aimed for the end of January.

FEEDBACK

So what do you think ... feel free to have a perusal of the blogs above and let me know if you'd like to contribute. If you have thoughts already, or would like to give feedback ... please feel free. Do you have a suggestion over a topic or concept that you'd like to see written, let me know.

Monday, 20 July 2009

CHALLENGE: 40k Gladiator Winner!

By Suneokun

Further to a dramatic (weather wise) camping holiday in Cornwall, Suneokun's back on the ball with the results of the 150pt Galdiator Challenge. Many thanks to all the participants ... here's my crib on the following entries:
  • Jimmy: Straightforward balanced concept, nice and clean. They will struggle with monstrous creature (such as a Carnifex), but would be good against most adversaries. Storm bolters are very handy in Gladiator (like grenade launchers).
  • Raptor1313 #1: The Sisters of battle would offer a solid durable power armoured force, with the numbers that the above space marine force might struggle with. Down side in range and mobility (combined) as they're only really effective under 12" and could be wittled quickly by standing troops.
  • Raptor1313 #2: Eldar Warwalker and Guardians - Warwalkers are disgustingly cheap and can prove ridiculously effective at this side of game. That said the combination is very tempting as the warwalkers longer range (a whole 24" - oh my!) would compensate for the poor range of the guardians. I'd be tempted to swap out the guardians for Dire Avengers though...
  • Raptor1313 #3: 4 Jetbikes and a Warlock. Combining speed and small numbers, these guys would be effective ambushers, and like Stealth teams, the double move is very helpful. Suffers from low numbers and a lot of HEAT though.
  • Dave Huddleston: 5 Bloodletters ... I love bloodletters too - but who is their right mind is going to let these monsters anywhere NEAR your lines...
And the winner is ... the grey knights (mainly because I'm a little loath to give the prize to a player who's had three bites at the cherry!!! - but great entries Raptor. As I'll demonstrate below, the balancing limitations of Gladiator mean that some surprising units come to the fore.

Because you are facing multiple opponents, the force multiplier of 'percieved' danger become a lot more relevant. As anyone familiar with multi-player online games will be aware... sometimes being the uber godlike player will simply attract you the greatest amount of heat and subsequently firepower. In a normal game, such uber-units would attract firepower, but this would be mitigated through deployment, the use of reserves, transports or simply by hiding behind something durable (like 30 ork boyz!).

In Gladiator, such protection is missing (except if you bring a tank) and there are no plans to adopt deep strike or flanking rules. Effectively, your unit is on their own. As such many 'overlooked' units are ideal for Gladiator. This is many due to the fact that 'all-rounders' are less useful than 'specialists' in 40k.

Tau: Tau were built for Gladiator, their mobile infantry units give a combination of speed and high strength firepower. An all kroot unit (including krootox and kroothounds) would be a devastating force, 3-4 kitted up crisis battlesuits would also raise hell - however I'd plump for: StealthSuits: I'd recommend the 4 man (plus 3 gundrone) stealth team. Outside 21" they can effectively ignore everyone (thanks to their stealth field) and within this their combination of blistering firepower AND 3+ save is awesome. 3 gundrones are the same price as one stealthsuit with the same firepower and to hit. Additionally they give a chance to pin the enemy AND three disposable wounds when you DO get caught out.

Orks: Orks are a lovely option for such a close in fight. The ability to field a scrabbling mob of Ork Boys is a tempting prospect. Alternatively a solid unit of Nobs with a pain boy should offer serious consideration. However for a neat unit, I'd plump for Deffkopta's: 4 Deffkopta's, 1 with the rokkit launcher upgrade gives the unit with high speed (12" plus), high firepower and good saving throws.

Space Marines: I struggle to fit the space marines into this key hole as they really aren't designed (in price or configuration) for anything under 200 pt. The only suggestion I can make is the one fielded. 5 Sternguard, each with a combi-plasma boltgun. They are above average in close combat. Alternatively, I can see the much maligned Assault troops with their jump pack movement benefitting greatly in Gladiator.

Imperial Guard: The guard can field a glut of troops for gladiator. The combination of a basic platoon command and two guard squads (with a decent amount of upgrades) is remarkably effective. Gladiator ignores deployment rules - so it's possible to deploy a platoon command, a normal infantry and a special weapon team in this game. Personally though, I think a squad of Veteran troopers with grenade launchers (the 24" move and fire ability is brilliant in Gladiator) combined with some upgrades and a supporting squad of ratlings would be my recommendation.

Tyranids: The problem with tyranids is that they are the kings of specialised troop types. Clearly, no player in his right mind would allow a cluster of genestealers or hormagaunts anywhere near him. The Carnifex is a fun addition - but attracts so much heat it dies quickly under the combined attacks of all it's opponents. To top things off the cheaper Tyranid units are hamstrung by the 'Synapse' rule - which effectively leaves you with walking warriors (very vulnerable) or something a little different. I'd go with a squadron of 12 Gargoyles, they combine a powerful S4 gun with a 12" move - plus they are pretty handy in close combat too. As they don't have any high strength weaponry, they'll struggle against monstrous creatures or high toughness opponents - but if held back they would make a lot of trouble for the leftovers.

Chaos Marines: My latest purchase reflects my growing admiration for these warriors. After much thought I went and bought myself some DeathGuard. The combination of T5, FNP and Power Armour overcomes their shortcomings in range (12" if moving) and lack of heavy weaponry (although I will buy them a flamer and a meltagun!). 6 Deathguard could prove a formidable force in closecombat and in this close in arena. The only problem with them is that maybe they are too hard. Their appearance may require the addition of plasma weaponry!

Eldar: While the jetbike option above is tempting, I'd have to go with the massed firepower and devious movement of 5 Warp Spiders and an Exarch with twin deathspinners at 149pts. These guys would make the Tau stealth suits look tardy, while still combining a power armour save they can move, fire and then move up to 12" - nice!

And that's my suggestions for Gladiator. If you've got an hour to spare and a few takers - why not give it a go - the tactics are familiar and brutal and the gameplay fast and furious.

Friday, 3 July 2009

CHALLENGE: 40k Gladiator


By Suneokun.

Just a quick challenge to keep everyone on their toes ... unfortunately no prizes, but you do get the satisfaction and knowledge that you have come up with the winning option. Just like the BBC I have avowed giving away prizes as the cat got the wrong name...

As you may be aware from the previous post, I'm very pleased with my invention 40k Gladiator. In this game I've deployed Stealth Teams and a Carnifex and had some good fun. What I would like to be is inspired by all the codici I don't know as well...

So the challenge is ... choose 1-2 units totalling 150pts. You can choose any unit/s that you feel would work well in a gladitorial game. Nothing is excluded, but you get more points for 'balanced-fair' forces. Remember that the choices must be able to take on all comers and be able to cope with anything from light tanks (Chimera's, Rhino's etc) to Carnifi and everything below.

Accolades will be awarded on my return from Cornwall in 2 weeks time, with various winners for best organised, most balanced, best fluffed etc.

If you have a photo of the unit or units you propose, please link a post in for additional points...

Remember 40k Gladiator is about 3-8 players deploying 150pts units and each controlling the unit. You need to deal with those other units without attracting too much 'heat' from all the other players. So balance IS the key...

Good luck, and may the force be with you ... always.