Thursday, 26 May 2011

BATREP Guard V DEldar: 750 miles to play 1750pts

He's quite scary in a purely EMO might cry on you kinda way...

I drove to Falkirk in Scotland for a job, I had an overnight and as serendipity would have it - it was the gaming night at the local GW store. Multi-win! I turned up with my 1750pts list and played against a very affable young ginger scot!

I was running my tournament list for blogwars, which may be up for some minor modifications post game...:

70 Command HQ with 3 Sniper Rifles and a flamer
105 Infantry HQ with 4 Grenade Launchers and a Chimera
255 3 x Lascannon equipped squads, plus a Commissar with power weapon
165 2 x Autocannon equipped squads plus a Commissar with power weapon
300 5 x Mortar Heavy Weapons Teams
155 Veterans with 3 x Melta and Chimera
85 Rough Riders x 8
150 Armoured Sentinels x 2 with lascannons and smokes
125 Devildog, Smoke, Heavy Flamer
125 Basilisk
215 Leman Russ Battle Tank, Lascannon and Pask

Total: 1750pts

The hansome young Scot called Scott (for want of his real name!) played DEldar and something along these lines:

Baron Samedi and 10 HobGoblins (where ARE the pumpkin bombs?)
Another 10 Hobgoblins
Another 10 Hobgoblins
Another 10 Hobgoblins
A band of 7 birdy things with 3 hobgoblin handlers
A jetbike squad of 5
Another Jetbike 'horde' of 8
3 Ravager (with the 3 darklances)

It was a very fluffy themed list with a wonderful look. It was also bloody fast.

It was a killpoint game with standard 12" deployment, he went first and deployed first.

I decided to get the whole lot on the board.

I stuck Pask, the Chimeltas, the GrenCommand and the Devildog in the centre and then twoblobs far left and far right. Six mortars hid behind Pask, while 2 more went far left and one and a Bassie went far right. The Command HQ went far left with the autocannons (and had very little influence because of this)...

First turn, he loses more guys to dangerous terrain than my shooting. Meanwhile he blows heavy flamers off all my tanks (boo) and immobilises the Chimeltas. Pask takes a drubbing, but fails to hurt anything in return. My mortars miss everything, but manage to mangle up a hobgoblin unit heading for my autocannon horde.

They hit Turn two (they are quite fast). Careful driving mean that the attacks are all thrown in close combat at tanks, with the beasties killing my Chimelta's ride and a hobgoblin horde on the right jumping the lascannons.

He suddenly discovers that charging my hordes is 'bad' as the commissar and dudes on the left lose 12 men to his charge, kill 5 and then shrug it off. He hits and runs rather than sticks. The Veterans and everyone else (including one mortar squad) denudes Baron von Munchhausen of his hobo's and kills all but one birdie swarm. The Basalisk fails to kill anything (again!), but the lascannon horde bite back and chew up their first Ravager.

The Autocannon horde run off and club some jet-bikers to death on mass and then rally to shoot down a surviving Hobgoblin denying a victory point. Pask takes turn after turn of nasty shooting, survives (although a turret destroyed result turns him from a Leman Russ to a Marder II tankhunter), the devildog also kills no-one both soaks up turn after turn of shots. The rough riders killed a single jetbiker.

Overall score 9-2 to me.

The DEldar were a deliciously fluffy list and great fun to fight. They weren't particularly dirty and paid the 'Tau' price once the scatter dice started hitting. That said, I rolled atrociously for the first half of the game and really felt on the back foot until the DEldar 'bounced'... If he'd come after my mortar teams though ... that's like 'free' blood tokens and then this 'easy win' would have been another matter.

Top night though, cheers GW Falkirk.
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